hi! I've fixed wood removing ( since it was offered to :)) The two implementations I see in map.c are too complex IMHO ( and as I can see are not correct ). Anyway -- I'll give simple explanation below and please correct me if I'm wrong :) First of all -- remove wood at x,y and then fix neighbors ( only N,W,S,E -- i.e. side neighbors ) fixing is done in this way: check only side neighbors for wood ( there's no need to check corners! NE,NW,SE,SW ) and calculate 4 bit number: -1- 8-2 -4- And you'll get 0..15 as result and map needed tile from 16-field Wood table ( The common mistake is to check corner tiles and to get 8-bit value and map it into 256-field table?! ) There are 4 invalid tiles/fields: 0, 2, 8, 10. and these should be removed too ( recursively ) This gives nice result even in this situation: -W in the original WC2 you'll see just two pines WW W- here you'll get three pines ( one between WW place ) However the result is right -- just could be fixed accordingly to the original game (well, there is one not significant problem connected with this -- I can explain it if someone is interested). P! Vladi.